Director(s) Thomas Johansson Johan Andersson Christopher King Jonas Jakobsson Fredrik Toll Andreas Waldetoft Release August 13, 2010 Mode(s), Victoria II is a developed by and published. 7 Days To Die Steam Key Generator. It was announced on August 19, 2009, and released on August 13, 2010.
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Published the Mac OS X version of the game on September 17, 2010. Like its predecessor, Victoria II allows for the player to take control of and manage a state, including its political, diplomatic, economic, military, and technological aspects. The game has many historical aspects to it, such as the ability to places that, at the time, were not under the control of any European power, such as, and. The time frame of the game is 1836-1936. A preview image of Victoria II showing the political map mode, interfaces, and Northern Italy in 1836. Victoria II spans the globe from 1836 to the start of 1936 with over 200 playable nations. Like its predecessor, Victoria II focuses on internal management, covering the and social/political changes in a country with 8 different government types.
The game gives a lot of importance to the economy of a country by having a complex with over 50 types of goods and. While warfare is a component of the game it is not the primary focus as in other Paradox Interactive games such as the series. Nations' populations are divided into,, and.
There are several different population groups or 'pops' including aristocrats, officers, clergy, capitalists, clerks, craftsmen, soldiers, laborers, and farmers. Victoria II introduces two new groups, and bureaucrats. As in other Paradox titles, like, historical missions that are micro-objectives in the larger game have been added. There are thousands of historical events and decisions as well.
These events and forces can lead to the creation or disintegration of nation states. Victoria II contains a number of changes and improvements from its predecessor.
The interface was streamlined when compared to the original game, which was described by producer as, 'the interface God forgot'. Automation of various tasks has been added, including trade and population promotion.
The has received an overhaul by having clergy educate people of the same religion, and each population group now has their own levels. Education and literacy's importance is reflected in the vast technology system that contains thousands of inventions. Additionally, the functioning of ideology in the game was tweaked such that population groups are more sensitive to changes in their country's situation, as well as inclined to agitate for specific levels of political and social reforms.
Economy [ ] The economic system in Victoria II attempts to simulate the flow of resources in a world market. Every province in the game produces a resource in resource gathering operations (RGOs). Some resources, such as, are demanded principally by the population. Other materials, like, are consumed primarily by industry, but are still tradeable. The production and system from the original Victoria has been revised to better reflect market forces, whereas in the original the state provided the funds for resources and the player possessed a wide range of options with which to build their economy, provided they had access to the proper raw materials. All resources can be collected or produced by industry. The game also has a cottage production system simulating.
Diplomacy [ ] Victoria II contains a deep reflected in 8 different types of governments, 7 ideologies and a new system,, and a new election system with and legislatures. The diplomacy in Victoria II is similar to that of other Paradox titles.
Each country has a relation value of –200 to +200 which represents how much they like each other. Diplomatic and in game actions shift this relationship around and it factors into the AI's decisions. However, Paradox Interactive has expanded parts of this system.
War goals from, an expansion for have been integrated though they function in a slightly different way. More war goals can be added as the war progresses, although this does affect the population's temperament. Failure to achieve a war goal will increase the population's militancy, which can lead to revolts. In the game controlling a, one of the eight countries with highest total score, gives special diplomatic options not available to other countries. Great Powers do not just influence how a country sees them; they have the added ability to use their influence on other countries to change their perception of other Great Powers. The struggle for influence that the Great Powers wage around the world is not a simple bilateral basis but occurs with each other inside different countries, giving an added dimension to diplomacy which was not present in the original Victoria. Warfare [ ] Warfare is regarded as a lesser priority than politics and economics in Victoria II, though it follows the basic pattern used in other Paradox grand strategy games, with armies moving between provinces and engaging enemy armies and capturing enemy territory.
The basic combat system is a combination of the systems used in,, and. A key component to combat is 'frontage': the number of units in an army at the, which decreases as technology improves to simulate the change from the roving armies of the to the continuous trench lines of. Several aspects of the military have been changed from Victoria.
The base unit has been reduced from a 10,000-unit to a 3,000-unit, which is no longer raised from a national manpower pool but directly raised from a provincial soldier POP, to which the brigade remains connected. A new aspect to the military is. This is a value that gives a bonus (or penalty, if low) to capturing provinces and defeating enemy armies; in prolonged combat, however, the reconnaissance value drops. Units such as cavalry and aeroplanes have high reconnaissance values and are intended to be used as scouts.
Development [ ] The decision to create Victoria II was influenced by voting on the Paradox Interactive forums and debate within the company. The CEO of Paradox Interactive,, publicly announced his belief that the game would never see a profit while other members of the company such as were confident it would be profitable. To this end Wester promised that if the game did indeed make a profit he would shave his head and post the pictures onto the forum. This belief stemmed from lackluster sales numbers. It was revealed in a German interview with Fredrik that 70,000 copies would need to be sold in order for Victoria II to be profitable. On June 17, 2010, from shaved it off for him. Expansions and mods [ ] Victoria II has received two main expansion packs, as well as numerous other smaller additions.
It was released before Paradox's current DLC plan was used, so differs from games such as Europa Universalis IV and Crusader Kings II in regards to this. Many players consider the expansions to be essential to gaining full enjoyment from the game, going as far as to dismiss Victoria II without expansions as unplayable; having added not only new content and mechanics, but also significant user experience improvements like the ability to queue unit production, move/select units, and transport these over water (a common complaint addressed in early releases of Paradox titles such as CK2 and EU4 which Paradox has subsequently patched). A House Divided [ ] A House Divided was announced at the as an expansion pack with an aim on '[improving the] political and economical aspects of the game, with focus on the era'. It was released on February 2, 2012 for Windows and on March 30, 2012 for OS X; it is currently only available for purchase by download. It includes the following features: • A new starting point in 1861, allowing players to experience the American Civil War from the start. • The ability to manufacture to go to war with other countries, all in the name of the great game of power. • For uncivilized countries, various new reform paths to ultimately become equal to the western nations.
• The ability for Great Powers to invest in building infrastructure and factories in other countries to strengthen their ties to them. • A deeper political system with new national focus options and new types of reform. • A new system of popular movements that can be appeased or suppressed, but if ignored, will become the revolutionaries of tomorrow. • An improved interface, with more information easily available and improving gameplay. • is now divided into cliques, known as substates, allowing for more interaction in the Far East. Heart of Darkness [ ] The Victoria II: Heart of Darkness expansion was released on April 16, 2013.
It includes the following features: • A brand new colonization system; • A new naval combat system; • Significant changes to land combat (particularly forts, recon/siege); • A number of top-level interface upgrades including many new map modes; • Introduction of and many events, allowing smaller nations to achieve their aims with the aid of Great Powers; • Introduction of which provide information about events around the world; and • Several tweaks to industrial production. Other DLC [ ] A selection of smaller DLC has been made available for purchase for Victoria II. These have little to no effect on gameplay but alter the game's appearance or music, and are significantly less expensive than their larger counterparts. Archived from the original on 20 April 2016. Retrieved 2017-04-02.
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CBS Interactive Inc. Retrieved 23 May 2013. • September 6, 2010, at the. • August 28, 2010, at the.
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• Bitterman, Tom.. Gaming Nexus. Retrieved 1 September 2015. 23 October 2013. Retrieved 2013-10-24. Paradox Plaza.
Retrieved 28 December 2015. Retrieved 28 December 2015. External links [ ] • •.