W [ variable name ] [ ENTER ] W [ value ] [ ENTER ] A Variables and values are: • videonr = Set final video. Possible values: 986, 988, 992, 2000, 2010, 2030, 2040, 2050, 2060, 2070, 2080, 2100, 2110, 2120, 2990.
• shipmax = Set maximum number of player ships. • ranking = Set number of stars for scenario. • nohandler = Toggles Free Traders on/off. • novulkan = Toggles Volcanoes on/off. • nokampf = Toggles weapons production on/off (disables military buildings). • wareminA or wareminB = Sets the volume of goods needed to complete scenario. Usage: [Item index (2-24)] * 1,000 + [number needed].
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(Sir Henry comments: “The number to enter here is calculated as (Product index)*1000 + amount, where the product index ranges from 2 for iron ore to 24 for bricks, and can be derived from the product menu that appears by clicking twice on your warehouse or market.”) Sir Henry adds: “If you hear a sound sample [after setting a value] you’re fine. The editor has accepted your input.” A “Scenario Goal Editor” is available which allows goals to be set and checked without using special codes. It can be downloaded. 6.11 Can I open a saved game in the editor? Robbie47 writes: “Copy the file Gamename.gam from the folder Savegames into the folder Own Scenarios.
Rename it Gamename.szs and you can open it with the editor.” FrankB adds: “You can also open savegames in the editor. Press shift+L to browse to your savegame directory, and select the correct file type. Then, open your savegame.” Sir Henry notes: “It is not possible to save the game in savegame format (*.gam), only in scenario format (*.szs). Therefore, be sure to create a new (empty) scenario before loading your savegame, because otherwise you do not have a free slot to save it to.” 6.12 Can I change the music?
BigTiny comments (on the US version): “You can put in your favourite CD and listen while you play.” Wargamerit adds: “You can put your music files in wav format in Anno1602/MUSIC8 directory. Then you can choose your background music with the standard game options (Options – Musics and Effects). The music8 folder is on the CD [by default]. You will have to put the CD [music8 folder] on your hard drive first for this to work.” 6.13 Can I place treasure using the editor? Sir Henry writes: “The editor does not provide any way to hide treasure except the random distribution.
[There is no way the editor can be used to assign specific treasure to specific islands.] However, I found a way to do this with a hex editor Every island has got three ‘slots’ for either gold/iron ore deposits or treasures. If you know the coordinates of the spot you want to hide the treasure you can do so by putting the values into an unoccupied slot. But it’s not easy and error prone” 6.14 Can damaged ships or buildings be set in the editor?
Sir Henry writes: “In order to build destroyed houses and roads [or ships or anything else] into a scenario you have to load your scenario into the game and really shoot at them with cannoneers or a ship. Then save the game and reload it into the editor using Shift+L.” 6.15 How do the editor’s passivity and activity settings work? Sir Henry, on passivity settings: “You control the AI’s tolerance threshold towards the human player. The AI will tolerate the development of the human player up to that level, where 5.0 stands for aristocrats, and 1.0 for pioneers. The AI will slowly get angry if the human player develops above that level. It is also interesting to play with intermediate values, as you can fine tune the AI’s reaction, and cause trouble for the player if he exceeds a certain population level. [The Activity] setting controls the AI’s temper with regard to his own development. Sygic Windows Ce 5.0 Download more.
The AI will remain peaceful if his own development does not drop below that level, where again 5.0 stands for aristocrats, and 1.0 stands for pioneers. For example, if you put it to 5.0, the AI will become angry if he drops below aristocrats.
This setting can be used to produce sudden twists if the AI regresses due to a shortage of goods.” 6.16 Can I change the game’s graphic? Use Sir Henry’s 1602 Grafx Tool, available here. The tool allows graphics to be extracted from the game, and replacements added. For example, the style of houses or ships can be changed.