+------------------------------+ _ _ _____ __ __ (_ _)/ ____ / __ _ ___ __ / / / / _ / V V / __ _/ _/ _ _ _____ _ _ +------------------------------+ __ WBFS - The Wii Backup File System Want to know what to do with this file? Want to know how to play this on your Wii? ___ ___ Want to see all the games? / / Want information about each game? / / Join SuprBay, The Pirate Bay forum! / [RENE8P] Sonic and the Black Knight / / / / /__ __ __ 'Even the smallest individual can shape the fortunes of all'.

The Sonic Stadium has uncovered what appears to be an unused promotional poster for Wii exclusive Sonic and the Black Knight. The poster was created by a company called KJSCoverArt who have designed a lot of album covers for various artists, as seen on their.

We assume this image must have been made pretty early on because you’ll notice Sonic is wearing two of the same gauntlet he wears in the game instead of just one, as well as a helmet, which looks much like. Other changes include slight differences in Caliburn’s hilt and the game’s logo. What do you think of this artwork?

Would you have preferred Sonic to have worn more armour? Speak out in the comments. Source: Read More. [ Feature image is,! ] As though Akira Toriyama’s Dragon Ball hasn’t garnered enough success during its initial run in print and on television the world over, the famed manga and anime series is having quite the revival period in recent years. Sequel films Battle of Gods and Resurrection: F have since contributed to the series mythos with the introduction of the Super Saiyan God, and a new sequel anime series – Dragon Ball Super – continues to add to Goku’s many adventures, following the defeat of the alien warlord Frieza, Doctor Gero’s Androids and his ultimate creation in Cell, and Bibbidi’s evil, planet-levelling monster of eons past, Majin Bū.

Numerous parallels exist between Dragon Ball and Sonic the Hedgehog – a set of seven magical artifacts said to grant miracles, Super transformations, time-travelling heroes sent back to the present to save their future, just to name a few – but there’s only one such parallel we explore here on Mash-Up Monday (or would a “Fusion Friday” have worked better for this one?), and that’s music! Our first mash-up – “Dragon Spring” – was submitted to us by, combining the opening to Dragon Ball Z Kai with one of my favourite tracks from the mobile endless runner, Sonic Runners! Takayoshi Tanimoto’s “Dragon Soul” fuses with Tomoya Ohtani’s “Spring Emotions” below! Thanks for sending it in, TBF! On the other hand, Dragon Ball fans in the West are likely to have grown up to Bruce Faulconer’s score, so perhaps the next mash-up, “Knight of the Power” by, might suit your fancy! Faulconer’s “Gohan Powers Up”, first played during the Z Warriors’ climactic battle with Cell (heck, some of you might even recognize this tune from Chakra-X’s Sonic: Nazo Unleashed animated fan film!), combines with Crush 40’s “Knight of the Wind”, from Sonic and the Black Knight, and the end result makes for a rather mystical take on an otherwise rock-heavy track. On one hand, it’s easier on the ears, but on the other, it sounds otherworldly!

The Black Knight Satellite

Found any other interesting Sonic music mashups out there on the web? Maybe you have one of your own you’d like to share? If so, you can either share your suggestions in the comments section below (as well as your thoughts on TrueBlueFuse and Hyper-Shan’s mash-ups above!), or you can reach me via any of the following to see your choice next Monday: • Leave a message on my profile or private message me – join today! • PM The Sonic Stadium’s official!

• Tweet @ me! [] • Email me via vizardjeffhog@sonicstadium.org! Also, if you could all keep the “Sonic vs. Goku” debates outside of the comments section, that’d be greeeeeaaaaat––– Read More. The following is a guest article from writer, who joined the website several years ago. He is an avid and long-time Sonic fan who’s written about the games numerous times over the years. As part of our intersite #Sonic23on23 celebration, Ben has written an article for us about what he thinks makes a bad Sonic game wellbad!

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Hope you enjoy. If there’s one series known as much for its failures as for its successes, it’s Sonic the Hedgehog. There was a time when SEGA’s famed mascot, spinoffs aside, seemed like he could do no wrong; The series was incredibly popular, and arguably a major reason the Genesis was able to put up such a strong fight against the Super Nintendo. It then came time for Sonic to make the dreaded transition to 3D, and though critics and fans have become more jaded about the quality of the games in hindsight, the fact remains that Sonic Adventure and its sequel were given rave reviews and greeted with much fanfare when they were released on the Dreamcast.

From there, however, it would become a bumpy ride. Sonic Heroes and Sonic the Hedgehog 4 divided the fanbase, while Shadow the Hedgehog, Sonic the Hedgehog 2006, and Sonic and the Black Knight were panned across the board. Sonic and the Secret Rings and Sonic Unleashed were met with only tepid enthusiasm, and even with the well-received Sonic Colors and Sonic Generations thrown into the mix, it remains evident that the franchise has struggled to find its ground in recent years. It makes sense then to answer, or at least attempt to answer, the big question of what makes a bad Sonic game bad, and how Sega can work to prevent future entries in the series from becoming bad. It seems like an easy question, but upon sitting down to write this article, it became clear to me just how difficult it is to answer.

The Sonic Adventure games on the surface featured much of what fans would grow to hate about the series; multiple playable characters, a large variety of differing gameplay styles, linear levels with few paths, and cheesy presentation. With all that said, these factors didn’t seem to bother much of anyone back in 1999 and 2001. Upon giving it some thought, I’ve come to the conclusion that what made it work in those days was that the ideas back then were seen as being executed well. Most 3D platformers of that era didn’t feature multiple playable characters; and I don’t think many, if any at all, let you play as the villains in addition to the heroes. The freshness of these concepts certainly gave them strength, and while people universally preferred the Sonic gameplay to that of the other characters, the fanbase by and large didn’t question the existence of the other characters’ gameplay, seeming to accept them as a necessary part of those games.

But it wasn’t just the fact that it was a new concept that made it a success. More importantly, the Sonic Adventure series was able to justify the other characters by getting their gameplay right and by giving them a role in the game that felt genuine and not like a marketing ploy. Though fairly simplistic, the shooting mechanics of characters like Gamma and Dr. Eggman were solid, doing their job and working the way they were supposed to. Many dreaded the Knuckles and Rouge stages in the Adventure series, but they provided a challenge and did what they were supposed to do. With the exception of Big the Cat, most of the gameplay in the Sonic Adventure games, if nothing else, proved itself worthy of being a part of the overall experience, and it fit organically into what those games were and what they set out to be.

My big issue with where Sonic’s gone these days isn’t that they continue to add gameplay variety, but that the different gameplay they come up isn’t fun or well thought out. Amy Rose’s levels and her storyline in Sonic Adventure were short and didn’t overstay their welcome, while the Werehog in Sonic Unleashed had levels that felt like they went on for ages. Sonic Team back then knew where to devote the majority of their gameplay, while the Sonic Team of today releases games that are more Werehog than Hedgehog. The old Sonic Team knew how design gameplay centered on each characters’ unique strengths, while the new Sonic Team will add a parkour mechanic to a game and do almost nothing with it. If there’s one thing that I’d like more than anything to get across to those who make the Sonic games, it’s that the poor implementation of the ideas is the problem, not the ideas themselves.

Nobody would have complained about using the sword in Sonic and the Black Knight if the swordplay was fun and didn’t detract from the experience. Developer Big Red Button didn’t pull punches when they revealed up front that Sonic Boom would be far heavier on the exploration elements than recent Sonic titles, and I personally believe that many in the fanbase were optimistic about this, or at least hopeful, that we would have a fun new take on the franchise. It’s a series that’s flexible enough to warrant change, and to regularly shake things up, and these things are what keep things fresh. It’s in this sense that Sega shouldn’t be afraid of new ideas.

New ideas are what keep long-running series’ going, and without them, they eventually cease to exist. What makes a bad Sonic game bad isn’t that it features a new take on the character, or a new style of gameplay, but that the gameplay isn’t well-developed or fun. It’s not enough to just give Sonic a sword and call it a day, but the gameplay has to be paced well, using the sword has to be fun, and the new gimmick needs to justify its existence rather than simply feeling like a way to sell Happy Meals. A Sonic game that feels more like an exercise in marketing than a well-made product is a bad Sonic game.

A Sonic game that’s released unfinished, where it’s evident that monetary return was more important to its publisher than putting out a quality game, is a bad Sonic game. These are aspects that should apply to any game, but the Sonic franchise has fallen into these traps repeatedly. The worst Sonic games either banked too much on ideas that didn’t work or weren’t fun, or they attempted to do far too much with too little development time. There’s a level of quality that’s just expected from an IP of Sonic’s stature.

Developers who are content enough to add guns to a Sonic spinoff, but not to make the effort to ensure that they work properly and that gamers would be happy to use them, are not doing justice to the series. Ideas that just seem to come across (at best) as “okay” in practice shouldn’t be included in a game, even if they’re for secondary characters, or if they’re in addition to strong speed sections. The ideas should never be making it past the planning stages because they aren’t worthwhile additions to the gameplay. Looking towards the upcoming Sonic Boom, my fear is that it will be a bad Sonic game. I hope I’m wrong; I was so excited when it was first announced, believing that it would be a promising new start for the iconic mascot. If a combat system, which currently looks to (but hopefully does not) take up a majority of the game, is being viewed by the majority as something that isn’t fun, then it’s something that the developers need to make note of and fix.

It’s something that they should have caught before the game was even shown, because what makes a good Sonic game good, just like with what makes any game good, is that it’s fun to play. Through it all, that’s the most important thing. The conclusion after all this is so simple, but it’s one that has in the past so easily eluded Sega’s grasp; the game has to be fun to play. No matter what longtime fans may think of putting a villainous hedgehog on a motorcycle and sending him into battle, if the gameplay was fun to play, people would have eventually grown to accept it. Fun speaks volumes, and ultimately is the most important part of all forms of entertainment. If any aspect of the experience, especially a major aspect, proves not to be fun, or proves not to justify itself in the context of the game it’s in, then that’s when we have a problem; because, in my view, that’s when we have a bad Sonic game. “I wonder how hard it is to get vomit stains off of quills?” Surprisingly, as hard as it was coming up with five good games from the past generation, it was even harder to come up with five bad ones!With one exception of course and you all know what that one is and yes, it’s #1.

In fact, some of the games on this list are actually fairly enjoyable. So I took off the “No spinoffs” rule this time and had to go with more “disappointing” or “blah” than outright “bad”. Pmp Itto Chart 5th Edition. This does help show that Sonic’s been more on an upswing since the horrible 2002-2006 era, but it also shows were Sonic has fallen back.

Remember folks, these are just my personal opinions and yours may vary. Also remember that the previous generation is only Wii, 360, PS3, PSP and DS. It’s that time again, guys!

Put on those headphones and crank up that volume as we kick the week off with Mash-Up Monday! Today, we highlight a very unique mash-up, put together by the likes of, who’s renowned for both machinimation and music on YouTube.

The two mash-ups featured today are both from the same pair of songs! Those who follow the works of Bentley Jones just might recognize one of the two songs! He has covered one of the opening themes to the anime Shakugan no Shana, named Joint, on his “TRANS//LATION 2” album. Presented in its original form, Joint is thrown together with Sonic and the Black Knight‘s final boss theme: With Me. However, there’s a catch! As I’ve mentioned, there are two mash-ups here And that’s exactly it! The first version of Joint With Me is in fact With Me‘s vocals added to Joint‘s melody, and the second version (found after the jump!) highlights Joint‘s vocals (in Japanese) through With Me‘s background music!

Now let’s be honest for a second: there aren’t enough remixes of songs from the Storybook series, so far comprised of Sonic and the Secret Rings and Sonic and the Black Knight. Say what you will of the games themselves, but you can’t deny that they have their golden moments, their soundtracks being no exception. That’s why I’m a little stumped as to find only a handful of Storybook mixes out there!

Disappoint, Sonic community! For that reason, this week’s Sound Test Saturday will pay tribute to the spin-off () entries and the music that accompanied them!

Let’s start things off with ‘ take on “The Palace That Was Found” from SatSR‘s own Evil Foundry! [UPDATE: Holy Mackrel! 100 posts – well then, it’s time to up the stakes!!!

The best entry will also receive (in addition to the Black Knight figure) a 3″ Sonic and Tails Jazwares figure too!! Feel free to make multiple entries – remember you have until Wednesday night to get your entries in!] More goodies up for grabs again peeps, this time we’ve got 3 Jazwares Sonic Black Knight Action Figures to give away to 3 lucky winners. But of course you know me; I like you to work for your goodies, and so here’s the deal: Imagine you are a Sonic the Hedgehog toy designer working for a company like Jazwares. You have come to a meeting with you’re fellow designers, and the boss wants ideas for new Sonic toys for the company to sell! Your task is to come up with an idea for a Sonic the Hedgehog themed toy! I don’t mind what you want to pitch: it can be a soft toy, an action figure with a super cool action, a figurine, a statue etc all it has to be is something that could be realistically made, and would get your fellow collectors queuing for days outside of the shops to get them! To enter, simply post your idea in the comment box!

Try to keep your entries to a few sentences (the boss wants brief, punchy pitches, not to be bored to death!) and most of all, be original in whatever way you want! The competition is open until Wednesday, 21st of April 2010. Competition winners will be notified on the front page so keep an eye out! The competition is open worldwide, so anyone can enter. With the exception of people living on.

Props to Marie and Richard for donation of prizes! ScrewAttack.com are holding the 2009 Shitty Ass Game Of The Year awards and in the their members(g1’s) have nominated Sonic and the Black Knight, Mario & Sonic at the Olympic Winter Games and Wii Sports Resort. Stuttering Craig in the nominations video states that “people didn’t buy this game for Sonic, they bought it for Mario” which is just plain wrong. So if you think Sonic and the Black Knight and Mario & Sonic at the Olympic Winter Games are undeserving of the SAGY Wii Exclusive award then sign up at ScrewAttack’s forums and vote for Wii Sports Resort.

Voting closes 16th December. How’s this for an Easter treat? We’re teaming up with SEGA Europe to give away an Xbox 360 Elite console, along with a copy of Sonic Unleashed and some other goodies too!

I also have an Xbox 360 copy of Sega Mega Drive Ultimate Collection to give away too, so I’m chucking that in there too. Monster prize, eh?

It’s just what we do. Wanna win it?! As we’re getting through the updates, I’ve been working hard to get a few more music pages online at TSS. We’ve just added the vocal soundtrack from Sonic and the Black Knight, and an information page on Bentley Jones’ debut Japanese album,. It’s some pretty good stuff, and I urge you to use the links provided on the page to import the albums if you like what you hear (although for the record, we won’t be providing downloads of Bentley’s album – sorry).

On this Easter holiday, you might want to kick back and relive some of your younger days. Sega Mega Drive Ultimate Collection may be right up your street, and we have a to help you decide whether it’s worth a few bob of your money and time. Finally, we have yet another old/new addition to the Skin Selector. Rounding off the Triple Threat, I’ve gone ahead and remade the ‘Knucklehead’ theme so you can see red whilst you browse TSS. I hear you say Well, if anyone remembers Tetsu Katano claimed Sonic and the Black Knight was developed for the younger gamers and until now all other media have given this game an 8/10 or below and now a kids magazine called Toxic comes along and gives the game a 9/10 and their ‘Star Game’ award. Tally 9.1 Serial Key.

The reviewers from this magazine may not be kids but its these people’s jobs to actually look at the game from a kids point of view which alot of reviewers especially from the big gaming sites have failed to do. Toxic’s reviewers have reviewed it from a kids eyes and gave it a top score, other sites have reviewed it from an hardcore Sonic fan’s point of view and constantly complained about the gimmicks, gameplay and how it’s not like traditional Sonic. This game has been designed to be different and easy to pick up and play for kids but most reviewers just haven’t understood that. Toxic, we love you!

Tetsu Katano and the rest of Sonic Team would be proud! Also, one of Toxic’s free gifts this issue is an official set of Sonic and the Black Knight stickers. – After picking up this issue I’ve noticed it says their next issue is out tomorrow so merchandise fans wishing to pick this issue up will be out of luck at their local shops. I suggest contacting them through their and requesting a back issue order of it. It’s issue ‘136 18-Mar-31 Mar’. Warning: This article contains spoilers to Sonic and the Black Knight. A recent trend in Sonic games seems to be the increasing outreach to the online Sonic community, with today’s Sonic Team no longer the closed in studio it once was.

There have been some good throwbacks to past games before – Sonic Heroes was a mish-mash of both classic and modern gameplay, with Chaotix (minus Mighty) making a welcome return. But Sonic Chronicles on the Nintendo DS marked the first time SEGA were willing to stretch a hand towards the community in terms of a game’s development. BioWare produced a pretty sweet fan service in general in Sonic Chronicles’ dialogue, story and impressive knowledge of lore/filling in the blanks. The cherry on the cake was the studio allowing the online community to name an alien race in the game. On the back of that success, Sonic Team seem to have taken futher steps, by including easter eggs in Sonic Unleashed in the hidden Dreamcast, and acknowledging the chilidog as Sonic’s official favourite snack. The Japanese studio took another step with Sonic and the Black Knight, but it’s more than the obvious.

SEGA held a contest around the world to include some pieces of fan artwork into the latest Wii adventure. The result is an awesome set of slideshows that feature a bunch of American, European and Japanese work. Even the in one of the European entries resulted in a fair and responsive reaction from ArchAngelUK, which really just adds to how far SEGA and Sonic Team are willing to go to put things right.

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