June 2, 2009 • Windows, OS X •: June 2, 2009 •: June 4, 2009 •: June 4, 2009 Mobile June 2, 2009 Xbox 360, PlayStation 3, Nintendo DS •: October 26, 2010 •: October 29, 2010 •: November 5, 2010 Wii •: November 12, 2010 •: November 15, 2010 •: November 18, 2010 Nintendo 3DS •: March 25, 2011 •: March 27, 2011 Mode(s) The Sims 3 is the third major title in the video game developed by () and published. It is the to the,. It was first announced that it was in development for and in November 2006, and later announced for and. It was first released on June 2, 2009 simultaneously for OS X and Microsoft Windows – both versions on the same disc. Smartphone versions were also released on June 2, 2009. Consoles versions were released for PlayStation 3,, and in October 2010 and a month later for the Wii.
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The version was made available on the on October 15, 2010. A version, released on March 27, 2011, was one of its launch titles.
The Sims 3 was a commercial success, selling 1.4 million copies in its first week. Critics issued mostly positive reviews, with a 86/100 score from aggregator. The game has sold over ten million copies worldwide since its 2009 release, making it one of the. The last of eleven expansion packs,, was released in October 2013.
A sequel,, was released in September 2014. This section needs additional citations for. Unsourced material may be challenged and removed. (January 2014) () () The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims' activities and relationships in a manner similar to real life. The game play is open-ended and does not have a defined goal. Challenges occur randomly based on aspects of each Sim's lifestyle, such as relationships, skills and job.
Career opportunities such as working overtime or completing special tasks can yield a pay raise, cash bonus, or relationship boost. Skill opportunities are requests by neighbors or community members for Sims to solve problems using their acquired skills for cash or relationship rewards. If the opportunity is connected to a Sim's school, the reward may be increased school performance. The new reward system Wishes replaces the Wants And Fears system in its predecessor. Fulfilling a Sim's wish contributes to the Sim's Lifetime Happiness score, allowing players to purchase lifetime rewards for the cost of those Lifetime Happiness points. The game includes an optional feature called 'Story Progression' which allows all Sims in the neighborhood to autonomously continue free will without the player ever controlling those sims. Sims live for a set duration of time that is adjustable by the player and advance through several life stages (baby, toddler, child, teen, young adult, adult, and elder).
Sims can die of or they can die prematurely from causes such as fire, starvation, drowning, electrocution. Further causes of death were added in the games expansion packs. Create a Sim [ ] The Sims 3 introduces many more character customization options than its predecessor. The player has a larger selection of body types for Sims as muscle and body weight sliders have been introduced. However, toddlers do not have the option to have their weight customized. The expansion pack also added sliders for breast size and muscle definition that are also included in the base game. Expanded skin tone options have also been added.
Each skin tone can be further customized with a light to dark slider. The player is able to pick their Sim's shoes, a feature previously limited to console versions of The Sims and The Sims 2. There are a total of 22 hairstyles for female Sims and 17 hairstyles for male Sims with more available through either expansion packs, stuff packs, The Sims 3 Store or third-party custom content. Hats and accessories may be applied and may also have their colors and textures altered.
Each Sim's hair color can be chosen from one of eight basic colors, or the hair color can be customized using a color wheel to choose the base hair color, roots, highlights or tips. The Sims 3 offers many more character customization options than its predecessors. With the addition of 'Advanced Mode', players can focus on single features on a characters body to modify, allowing for detailed customization. Players also have the option of giving freckles, beauty marks, and tattoos to their Sims. Skills [ ] There are several skill-dependent abilities, such as more social interactions available from high charisma, special songs for guitar players, and appliance upgrades (self-cleaning, more TV channels, etc.) for high handiness.
Sims can begin building skills as early as their toddler days. While skills do not show up in the meter right away, using skill building objects is rewarded once the toddler grows into a child. The basic skills include Logic, Cooking, Painting, Gardening, Writing, Guitar, Athletic, Handiness, Charisma and Fishing. New skills were later added in expansion packs. When Sims reach level 10 of a skill, they will get a certificate in the mail. Each skill has a tab in the skill journal detailing the level of the skill, statistics, what the challenges are, and sometimes other special information. Various challenges are also available in the skill journal.
When a challenge is completed, Sims can earn rewards. All of these rewards earn some kind of benefit, such as quicker completion, better results, etc.
With the expansion pack, the skill journal also shows hidden skills that a Sim has learned. Careers [ ] Many of the careers from, and The Sims, such as the Law Enforcement and Athletic tracks, are in The Sims 3.
The careers in the core game are Business, Culinary, Criminal, Journalism, Law Enforcement, Medical, Military, Music, Political, Science, and Professional Sports. Professions in the Ambitions expansion pack include Firefighter, Ghost Hunter, Investigator, Architectural Designer, and Stylist. The available include such positions as a Bookstore Clerk, Grocery Store Clerk, Spa Receptionist, Spa Specialist and a Mausoleum Gravedigger. Part-time jobs have a lower pay than full-time jobs and do not give career.
Part-time jobs are also available for teen Sims. The expansion pack also introduced professions, careers that allow the player direct control over their Sims' work and how they spend their days, and the ability for Sims to register at City Hall as self-employed in a skill career. Sims can look for these jobs in the newspaper, the computer, or apply at the 'rabbit hole' building where they would like to work. Sims are also able to make a living at home through their skills such as selling their own paintings, writing novels, playing guitar for tips, or growing fruit and vegetables. Jobs such as nectar making is also a profession with the Sims 3 World Adventures. Sims can also and receive a percentage of the profits they earn. Advancing in a career still depends on mood and skills, but with the addition that relationships with colleagues/boss and even certain goals that have to be fulfilled.
Players now have more control as to their Sims work, with the option to 'Work Hard', 'Take It Easy', 'Suck Up To Boss', etc. Depending upon which of these the Sim is directed affects the performance bar. If the performance bar is maxed out, this will help to increase a Sims chances of being promoted. A new feature The Sims 3 offers is branching careers, which allows Sims to choose a certain path in their career (such as a Sim in the Music career can eventually choose to specialize in Symphonic music or Rock). These branches are generally offered around level 6 of a career, depending on which career the Sim is working. Worlds [ ] Neighborhoods are now being officially referred to as 'worlds', or, when moving, towns, possibly due to ' use of the tool and the neighborhoods scale. Worlds are now 'seamless', open to exploration between lots and are affected by a new called story progression.
The primary world in the game is Sunset Valley, while an additional world called Riverview can be obtained for free. All expansion packs to date (except and ) have included a world, and additional worlds can be bought at The Sims 3 Store for sim points.
The Create a World tool allows players to make their own neighborhoods with custom terrains similar to. A game patch, released in conjunction with the release of Ambitions, also allows players to manipulate pre-made neighborhoods to a limited degree, such as adding or removing lots and scenery. As of Late Night, worlds are divided into ' Sims 3 Towns and ' Late Night Towns'. There seem to be important differences between the two, like the sims they can spawn, etc. Up to now, Bridgeport is the only pre-made world to be cataloged as a city.
The rest, including the exotic destinations from World Adventures, are considered suburbs. On March 19, 2008, EA revealed, a new feature, for The Sims 3. Players can explore the world outside their Sims' homes without having to face strenuous loading times. Every house lot is now synchronized with the main neighborhood time. In previous Sims games, the time of day was separate and different for each house lot. Players can interact with every building and amenity in a city. Although players are unable to see inside of certain commercial buildings often called rabbitholes (grocery, bookstore, theater, police station, school, etc.), they are able to enter and retain limited control over their Sims' actions while in these locations.
The player has complete control in some other commercial buildings – such as the gym, library and the beach house. All occupied residential buildings can be entered in the same manner as a Sims' home, provided that the buildings are not empty or it is not too late at night. Build/Buy modes [ ] The build and buy modes have received their own makeover.
The square tile outlines that appeared on the ground in previous Sims games' build and buy modes are now a quarter of their original size to give the player more liberty to place objects where they want. Alternatively, it is possible to place objects freely without square tiles, an option that was missing in previous Sims games. Players can re-color and re-pattern the furniture and other items to specific shades and patterns with the new Create-a-Style and make houses with five levels (basements of up to four floors deep). Build mode is one of three modes in The Sims 3.
It is used mainly for construction and architectural work. Some items that would be considered to be in build mode, such as counters and lights, are actually in the buy mode section. Build mode can be used to do many things including adding walls, paint/cover walls, add doors and windows, lay down flooring, create foundations and raised decks, create basements by using either foundations or the Basement tool, add columns and supports, create pools, raise and lower land, create ponds, build gardens and landscape a lot, add fireplaces, add additional floors/stories to a building, add stairs, and add a roof.
Some expansion packs released after The Sims 3 add extra build mode features such as ceiling construction and designing the terrain, Players cannot build or place objects outside the limits of the lot. Walls and foundations cannot be placed within one tile of the outer limit of the lot. Fences can be placed all the way up to the edge of the lot and all structures built by the players are limited to five above-ground stories as well as four basement levels. Buildings can be modified to appear to be taller than five stories, either using shells (introduced in Late Night) or by use of the constrainfloorelevation false cheat, which disables the requirement for above-ground floors to be uniform in height and level. There will, however, still be only a maximum of five usable above-ground floors. The height of a section of wall is equal to the length of 3-floor squares. This is most noticeable while placing a 45° roof.
It is possible that the length of a game tile is 1 meter, and that the height of a section of wall would then be 3 meters. In some situations, Build mode, as well as Buy mode, may become disabled, such as during a fire, burglary, or other major event. This is done to prevent modifications to the lot that may impact or prevent a game event from occurring.
After the event has ended, Build and Buy modes will be re-activated. This feature has been an annoyance to many players and is disabled in many mods.
Depreciation of objects is visible in The Sims 3. All objects depreciate 10% as soon as the player exits build mode. This adds realism to the game and gives the player limited tries at building before the costs of building use up too much of the funds intended for furnishing and living expenses. When in build mode, players can return items for full value by using the undo tool. In Buy mode, the player may purchase items from the catalog, sell objects that are on the current lot, and arrange objects on the current lot.
Construction-related elements such as doors, windows, fences, and stairs are not associated with buy mode, but are in build mode. [ ] Buy mode largely focuses on furniture and appliances. The descriptions of many of the objects available for purchase in the game (namely the least expensive ones) involve humor, sarcasm, insults towards the player, and wit, and serves as comic relief in the game. For example, one of the cheapest cars available in The Sims 3, the 'Big Lemon', notes that although the car's doors are jammed and its ignition is faulty, it is still worth buying.
Another example is the outdoor entertainment item 'Foot-and-Hand Ball' used to train the athletic skill, which references and pokes fun at American football, which, despite its name, rarely involves contact with the ball via the feet. A feature that was introduced in The Sims 2 and stays present currently is the eyedropper tool. When the eyedropper tool is pointed at a wall covering, floor covering, or most objects, will show the name of what it's pointed. Clicking on a wall or floor covering will switch to the appropriate area of build mode and select that covering so it can be applied. Clicking on an object will make an exact duplicate of it, and will focus the catalog on that object.
The family inventory is a space where objects that are too large to be held in a Sim's personal inventory are kept. Certain opportunities may make an object available in the Family Inventory.
When a Sim family moves, if 'pack furniture' is selected, all objects in the household will be placed in the Family inventory, to be moved and rearranged in the new house. Introduced in patch 42, blueprint mode (a subset of the build mode), allows players to choose from pre-made rooms.
A player can place down blueprints anywhere furniture can go, and after 'realizing' them, have the blueprints automatically laid out. Create a World [ ] On October 29, 2009, announced 'Create a World' (CAW), which is a editor that allows players to create their own custom cities from scratch for use within the game. Players can customize lots, choose terrain patterns and add roads, vegetation and neighborhood accents (such as water towers and lighthouses). CAW also allows players to import designs from PNG files for use in their worlds. Users can upload their worlds to The Sims 3 Exchange for download by other players. The editor tool is offered to players as a separate download (156MB), and was released on December 16, 2009 as a. EA will offer technical support and updates.
Players are able to share their neighborhoods as with other content. The Create A World tool is currently only available for Windows-based PCs. Development [ ] first announced The Sims 3 on March 19, 2008. The game was developed at The Sims Studio located in Redwood Shores, California. On January 15, 2009, EA invited 'some of the best' custom content creators to their campus at Redwood Shores where they were hosting a Creator's Camp. Creators have been invited to spend the week exploring and creating content like Sims, houses and customized content. The Creators' work is used to pre-populate The Sims 3 Exchange.
In the seventh expansion pack for The Sims 2,, an event occurs in which a Sim-version of, the head of The Sims franchise, gives the player's Sim family an unopened gift box. When opened, the family gets a computer with The Sims 3 on it.
The Sims 3 game cannot be bought in the catalog. Sims can then play The Sims 3 on their computers or console systems. Like all the other games that Sims can play in The Sims 2, The Sims 3 is a looping gameplay video shown on the player's Sim's computer screens when played by a Sim. On July 15, 2008 the first video preview of The Sims 3 appeared on the official website as did seven new screenshots and five Create-A-Sim screens.
Four screenshots that appeared on the website and were then taken down soon after, leaked onto the Internet by a member of the community. Copies of the video game also came packaged with fliers advertising the game, with information stating whole-neighborhood accessibility and endless possibilities on character creation. On October 31, 2008, two teaser trailers were released by featuring a comical view on the in the United States. Candidates and were included along with respective running mates and. In the eighth expansion pack of The Sims 2,, new objects were added including logo posters and framed screenshots. The game was shipped with a code and an Internet address, where the player could download clothing with The Sims 3 logo on it. Another developer walk through was released on November 6, 2008, featuring in-depth previews of the neighborhood and Create-A-Sim.
On May 8, 2009, EA announced that The Sims 3 had meaning that the game had finished beta testing stage and was off for manufacturing ahead of its June 2009 release. On May 15, 2009 EA released some online interactive teaser experiences on The Sims 3 Website, including 'SimFriend', which allows users to choose a virtual Sim Friend who would email them throughout the day. 'SimSocial', which allows users to create their own Sim online, and have an adventure with them.
'SimSidekick', which allows users to surf the web with a sim. Two weeks before the game was scheduled to be released, an unauthorized copy of the version of the game leaked onto the Internet.
EA later commented the leak was a 'buggy, pre-final' version. EA claims that more than half of the game is missing and is susceptible to crashes or worse. Reportedly, the title has seen higher rates than that of the most torrented game of 2008,. Developing Team: Bringing the Game to Life [ ] The development team was faced with bringing the game to life and pleasing the community of players who were familiar with the original Sims games and wanted something fresh. In order to get the community involved and bring life into a programmed world they relied on user feedback and inspiration from the real world to harness into a digital space. In order to create the animations in the game, so they look believable but goofy, they shoot real life reference of people doing tasks in outrageous ways until satisfied with the outcome. They add in the smallest of animations which gives the sims that much more personality and realness.
This use of real world influence can be seen in the where they have three worlds (each world represents China, Egypt, and Paris) and the branded expansion and stuff packs which feature Katy Perry in sims form and an array of different items themed to candy and food. The sims team also brought in music artists to perform some of their songs in the language of sims,. The music taste of sims is just as diverse in game as it is in real life and the developers sought people from all musical backgrounds to record songs for in game. This not only brings in another real world aspect to the game but it is also an exclusive honor given to those chosen by the development team; these artists have ranged from Katy Perry, Lady Antebellum, Flaming Lips, Damien Marley, Depeche Mode, Nelly Furtado, and even Flo Rida. The recordings for the simlish versions of the songs can also be found on the official Sims team YouTube channel, Story Creation for Game Play [ ] The stories that the developers intertwine in the Sims 3; that the players then interact with, is what also makes the sims feel more like a simulation of life. The developers understand that 'one of the coolest things about the Sims 3 is that my story is part of a bigger story, the neighborhood is growing and changing around me and my characters and the story i'm telling is affected by that.'
And from all of this cross story mixing comes a new player experience. These stories create immersion in the game for the players and those who play the game can start sharing some of their funny experiences in the game with people in the real world; thus bringing in players who have never even considered playing video games before. Each character in the game that was specifically created by the developers have their own life story, wishes, dreams, and personalities. The developers spend a lot of time trying to get the world to feel seamless and the characters to feel real but they do not forget about the sims and homes they populate the game with before release. One of the most well known and even infamous families in the sims 3 would be The Goths who have been written into the games lore since the beginning of The Sims in 2000. The players have fallen in love with the mystery and lore of the Goth family and many people have taken it into their own hands to speculate on what really happened to the family. The developers want the players to be able to take the game and make their own individual worlds, characters and stories.
Marketing [ ] In April 2009, began to post billboards in many areas in advertisement for the game. Many of the billboards covered skyscrapers in densely populated areas, most notably in New York City.
The costs of these billboards was estimated to be $10 million a month. This marketing campaign proved successful, as The Sims 3 sold 1.4 million copies in its first week, breaking the record for all EA games. On March 23, 2009, the look and feel of The Sims 3 was threaded throughout the storyline of an episode of. On screen, the episode opens in an idealized Sims version of One Tree Hill and then transitions into the real Tree Hill. As this episode plays out, Sims versions of popular One Tree Hill characters are introduced and then morph into the real-life characters, including Dan (), Lucas () and Peyton (). The Sims 3 versions of the characters are available for download via 's official website. On April 19, 2009, Target exclusively released a promotional disc of The Sims 3 that features a band poster, The Sims 3 theme song music download, and a $5 off coupon.
The main menu includes screensaver downloads, videos, Create-A-Sim, Create-A-House, and much more. There is no actual gameplay involved, but it describes what playing feels like.
On July 14, 2010, began a promotion at The Sims 3 Store by allowing players to download their newest car at the time, the Mark VII. The car also came with a collection of street signs. On October 27, 2010, the download was updated to include the Fiesta Hatchback. The 2012 was made available to download on June 8, 2011. The car included one male Ford T-shirt, one female Ford T-shirt, a stereo, and a set of neon lights, all for use in-game. The Focus pack was available to download on Mac, PC, Xbox, and PlayStation platforms. Audio [ ] Music for The Sims 3 was composed.
Scores were recorded with the Hollywood Studio Symphony at Newman Scoring Stage. Music for the game's stereo and guitar objects was produced by others, including,, and. Additional music was produced.
Two soundtracks have been released for The Sims 3 base game, The Sims 3 Soundtrack and The Sims 3 – Stereo Jams. The soundtrack includes theme music and the Stereo Jams album includes music from stereos in game. All songs on Stereo Jams are in. The Sims 3 soundtrack No. Title Length 1.
'The Sims Theme' 1:55 2. 'Simmering Mallets' 3:01 3. 'Consumerism Simplified' 2:58 4. 'Verisimilitude' 3:03 5. 'Simple Assembly' 2:57 6.
'Aisles of Miles of Smiles' 3:00 7. 'Identity Check' 2:51 8. 'Simple Directions' 2:55 9. 'Some Assimbly Required' 3:00 10. 'Let's Assimilate' 2:58 11. 'Don't Be Parsimonious' 3:01 12.
'Constructive Simicism' 2:57 13. 'Maps & Simbols' 2:57 14. 'Amazing Facsimile' 2:44 15. 'Striking Similarities' 3:03 16.
'Cartographer's Simphony' 3:03 17. 'Fortissimo Personality' 3:01 The Sims 3 – Stereo Jams No. Title Artist Length 1. 'Santa Rosa' Vespa Sun 3:40 2. 'Arcadia' Eric Pressley 4:32 3.
'Distressed' 3:05 4. 'Ramooned' Eric Pressley 3:48 5.
'Groove On' Junkie XL 4:01 6. 'Podie Tie' Eric Pressley 3:27 7. Android System Recovery Utility V1.3.37. 'Sta Moogie' Eric Pressley 3:51 8. 'Ever Seen This' & 4:02 9. 'Cat & Mouse' 3:02 Software copy restriction [ ] Some of EA's other PC titles from the same time period, such as and, used a copy restriction scheme that requires online and offline authentication and limits the number of times a user can install the game to five. While it was speculated that The Sims 3 would use the same system, on March 26, 2009, executive producer revealed that The Sims 3 uses traditional disk-based copy protection as Sims 2 did and does not require online authentication to install. A is also required.
However, SecuROM based restriction is still present within the digital version of the title, limiting users to a total of 5 authorizations for 5 different machines via online activation, each of which can be de-authorized online at any time. A legitimate serial key is required to download custom objects and Sims from the official website.
This includes custom designs created by other Sims 3 players as well as additional content from EA. Delay [ ] On February 3, 2009, it was announced that the release date of The Sims 3 would be delayed from February 20, 2009 to June 2, 2009 in the US, and June 5, 2009 in the UK.
John Riccitiello, CEO of Electronic Arts, said 'In the case of [ The Sims 3], we're moving this title to June 2 to give us additional time to build the worldwide marketing campaign a title like this deserves'. Grant Rodiek, Associate Producer of The Sims 3 said: The Sims 3 June launch gives more time for tuning and polish and the ability to launch the game on PC and Mac platforms simultaneously. This is a key EA franchise and title and it deserves a bigger bet on the best Sims game EA has made. These last few months will give us a little more time to tune, tweak, and polish the game.
Our players have been waiting for something awesome and that's exactly what we intend to give them. Release [ ] EA Singapore launched The Sims 3 with a large launch party which was held on June 2, 2009 at the new shopping mall in Singapore. At the event, The Sims 3 T-shirts were available for purchase. In Sydney, Australia on June 4, 2009 a fashion event to show off the freedom and self-expression in The Sims 3 was held by Electronic Arts Australia, and included a performance. The game was released as both a standard edition and a. Both the collector's edition and the standard edition of the game comes with a coupon for 1000 Sim Points to spend at The Sims 3 Store. The standard edition contains the first release of the core game, while the Collector's Edition includes the Sims 3 core game, a 2GB The Sims (preloaded with and of the game, and the main theme as an MP3 file) with matching Green Carabiner, an exclusive European-styled Sports Car download, a Prima Tips and Hints Guide (not the actual Sims 3 Prima Guide), and Plumbob stickers.
Those that pre-ordered the game also got a Vintage Sports Car download, The Sims 3 Neighborhood Poster, and a quick start reference guide. A preview CD with more information about The Sims 3, such as music samples, family descriptions, and career information, was also released. Smartphone [ ]. A player editing a Sim in Create a Sim (smartphone version).
A version of The Sims 3 was released on,,,, and on June 2, 2009. The iPhone game works similar to that of the PC version. In Create-a-Sim, instead of Lifetime Wishes, there are personas. Personas decide which lifetime wishes your sim will have, as a persona is the largest factor in a Sim's personality. Sims start out with a small house.
The house can be expanded every five sim days if the player can afford it. There are four careers in the town: biology, politics, business, and culinary.
As in the PC version, Sims can also learn skills. There are nearly 75 wishes in the game. When all of them are fulfilled, sims unlock the criminal career and have the ability to purchase a car. In some events, such as appliances breaking down, the player must play a minigame to solve or do the action. The game was updated on November 30, 2010, to add support for the Retina display of newer devices. An expansion pack for the iOS version, World Adventures, was released on April 2, 2010.
Unlike expansion packs for the PC, this is a standalone application. World Adventures adds tombs, new challenges, personas, and careers, new places to explore (, and ), clothes and new furniture. A second expansion pack, Ambitions, was released on September 16, 2010. As with World Adventures, the game was a standalone application.
Ambitions added new skills (firefighting, painting, parenting and sports), new community buildings, and the ability to have children. On November 6, 2009, EA announced the release of a vampire theme pack for the iPhone. The pack included Live it or Wear it Sets with Vampires and Werewolves, Castle and Campus Life themes.
'Live it' sets contain car, furniture, decoration, wallpaper, and flooring. 'Wear it' sets contain clothing, new CAS options, and hair styles. Console [ ] The Sims 3 was released to on October 26, 2010, for,, and and the platform on November 15, 2010. The game was released for on March 25, 2011. The game allows the player to take on up to three friends in the Life Moments Game on the Wii, upload and download content on and, including furnishings, houses, and player creations or experience a full life simulation on a handheld with Nintendo DS. Reviews for the game ranged from average to moderately positive.
Sims can age and die, but life cycles can be disabled optionally as well. The Sims 3 features a new Karma system (similar to the system in The Sims 2). Sims can interact with child Sims around the neighborhood, or have children of their own.
Unlike the PC version of the game, the console versions have loading times when moving from one area to another, and when accessing build / buy modes. The PlayStation 3 and Xbox 360 versions received mostly positive reviews. On, it currently holds an average score of 77 and 76 out of 100 on the PS3 and Xbox 360 versions, respectively. Gave the 360 and PS3 versions a 9/10, praising the new Karma system and The Exchange. Gave the game a 7/10, noting that 'the game lacks fluidity, but is fun in its own right.'
In a positive review, praised the game for its controls on consoles, but said they were disappointed by the fact that there is only one town in the game, as well as bugs, including a glitch where the game will not save once a certain week has been reached. Expansions, add-ons, editions [ ] Expansion packs [ ] The Sims 3 provide additional game features and items: Name Release date Includes Life State New Careers •: November 17, 2009 •: November 19, 2009 •: November 20, 2009 Additions: New traits, items, clothing.
Features: quests, tomb exploration at three new destinations, photography, new build functions including the basement tool, nectar, fireworks, shops, vacation homes. New vacation worlds: Champs Les Sims (France), Al Simhara (Egypt), Shang Simla (China) Mummy None •: June 1, 2010 •: June 3, 2010 Additions: New careers, skills, traits, and items.
Features: control within work (professions and selected careers), laundry, tattoo system, skill-based self-employment. New world: Twinbrook Simbot (Robot) Architectural Designer Education Firefighter Ghost Hunter Medical Investigator Stylist Self-Employed •: October 26, 2010 •: October 28, 2010 Additions: New careers, skills, traits, clothes and accessories, furniture, and cars. Features: bars, night clubs, penthouse suites, hot tubs, subway portholes, elevators, breast and muscle definition sliders, Group, Band, Butler, zodiac signs, new swimming pool design tools, height adjustment for wall objects, fountain tool. New world: Bridgeport Vampire Film Band Member •: May 31, 2011 •: June 2, 2011 Additions: New playground equipment, mid-life crisis, new interactions, new traits, and new profession. Features: Pranks, body hair for males, new types of celebrations (i.e.
Birthday/teen/bachelor parties, weddings, slumber), memories, graduation ceremonies, prom, imaginative play, potions, spiral staircases, water slides, boarding schools, pillow fights, strollers, canes for elders. Imaginary Friend Daycare •: October 18, 2011 •: October 20, 2011 Two editions: Regular and 'Limited Edition' Additions: New pets, new animal and sim traits, Create-A-Pet, new lifetime wishes and rewards, new interactions, new items, new venues and community locations, new pet and sim skills. Features: Controllable animals (cats, dogs, horses) and non-playable creatures (see NPC section), pet contests. New world: Appaloosa Plains Unicorn Equestrian •: March 6, 2012 •: March 8, 2012 Three editions: Regular, 'Limited Edition' and ' Collector's Edition.' Additions: New stage performance careers (singer, acrobat, magician), new objects (pool table, golfing), new sim traits/lifetime wishes; Katy Perry only: downloadable stage venue, fruit-themed clothing, items, and stage props.
Features: Social features, stage decoration, singing, gigs, new 'Achievement System', Simport which allows importing and exporting of celebrity Sims. New world: Starlight Shores Genie Singer Acrobat Magician •: September 4, 2012 •: September 6, 2012 Three editions: Regular, 'Limited Edition' and 'Origin Decor Edition' Additions: New items (alchemy station, rocking chair), new clothing options including wings, new traits. Features: Supernatural life states including witches, werewolves, fairies, vampires, and zombies; creation of supernatural Sims directly in Create-A-Sim. New world: Moonlight Falls Vampire Witch Werewolf Zombie Fairy Fortune Teller •: November 13, 2012 •: November 15, 2012 Two editions: Regular and 'Limited Edition' Additions: New skills (soccer/snowboard), new traits, seasonal celebrations. Features: Weather, seasons, new outerwear clothing category, new festivals & holidays, swimming in the ocean. Alien Test Subject (Aliens Only) •: March 5, 2013 •: March 7, 2013 Two editions: Regular and 'Limited Edition' Additions: New skills (Bowling, Science, Photography, Social Networking & Street Arts), new traits, social groups, college sub-neighborhood, a smart phone, a new university world you enter when you enroll, and weather.
New university world: Sims University PlantSim Art Appraiser Sports Agent Video Game Developer •: June 25, 2013 •: June 27, 2013 Two editions: Regular and 'Limited Edition' Additions & Features: Houseboats, resort management, island discovery, new modes of transportation on water (e.g. Boating, water skiing, windsurfing). New world: Isla Paradiso Mermaid Lifeguard Resort Manager Scuba Diver •: October 22, 2013 •: October 24, 2013 Traveling to the future New world: Oasis Landing Plumbot (Robot) Plumbot Dealer Astronomer Plumbot Trainer Stuff packs [ ]. — IGN awarded The Sims 3 a score of 9.0/10, the review praised the game: 'The latest Sims game is also the greatest, striking a terrific balance between the fresh and the familiar.' The game was ranked #91 in 's 'Top 100 Modern Games'. In a special edition of, listing their 100 top videogames of all-time, The Sims 3 was number 89 on the list. Currently over thirteen million people like The Sims 3 on Facebook.
[ ] Sequel [ ] On May 6, 2013, EA confirmed would be released in 2014. The game was released in on September 2, 2014. References [ ].
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